Sapphire Radeon HD4650 Videocard
Windows Benchmarks, Continued
Like Unreal Tournament 2004, Quake 4 is a slightly older engine. It remains relevant in that many games still use the engine such as Doom 3 and Quake Wars, and it also has a Linux port. Quake 4 was benchmarked using the highest settings available. The game utilizes OpenGL in both Linux and Windows.
Half-Life 2 remains one of the most popular game engines due to the various "Source" games Valve has released, such as Counter-Strike: Source. Additionally, many incremental updates have been added to the game with the episode-style updates Valve released for the game. Half-Life 2 was benchmarked with both Episodes installed, and all settings set to the maximum available.
The benchmark is about two years old now, but still an effective way to look at a video card's performance.
Futuremark's latest gaming benchmark is the pinnacle of gaming benchmarks and technology, as it may very well bring any setup to its very knees. Through a series of DirectX 10.1, Physics, and CPU tests, 3dMark Vantage measures every ounce of performance that a system is capable of, in every area the latest games utilize.
I've decided to add a new Windows benchmark to the mix, Maxon Cinebench. Cinebench is based on Maxon's Cinema 4D animation software, which is used extensively by studios and production houses worldwide for 3D content creation. On top of this, Maxon has a 64-bit version of Cinebench, perfect for my purposes. Cinebench tests a videocard's OpenGL rendering performance.
Conclusion on Windows Benchmarks
The results are both surprising and disappointing at the same time. I was surprised at the card's performance in Unreal Tournament 2004 and Unreal Tournament 3, but the scores from Futuremark's 3dMark benchmarks were significantly lower than those of the GeForce 9600 GSO.
Performance in Windows isn't horrible, and one must keep in mind that the Radeon HD4650 is priced lower than the GeForce 9600 in most markets.
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